Another *facepalm* for P2P networking!!
Source: http://www.infinityward.com/forum/viewt ... 4&t=181646
wwe_patriot wrote: Apparently they (|KOT| Squad) are able to hack the server and send virus/trojans to people, in the process they run aimbot in the game, and send a non tagged member to the other team to TK.
quite a story those guys are.
This was the trojan they were trying to send: TR/Crypt.XPACK.Gen
So is this IW idea of a joke when iwnet is suppose to be hack free when yet its probably less secure then a Windows 98 system with no protection?
donavanbadboy wrote:It's possible if you host a game for a hacker client, and it's possible if you don't host a game, but are connected to a hacker hosting the game. If the game's net code is not 100% secure then it could be possible to craft special packets of data to cause buffer over-runs (stack smashing). This injects hackers code into your computer, which executes it, and hey presto you have a remote code execution hack. If the code's written well it's possible to make it secure, but stack-smashing bugs are so often overlooked.
Yet another reason we need dedicated servers.

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