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Re: Sniper: Ghost Warrior
Posted: Tue Jun 22, 2010 1:58 am
by umbongo(uk)
the only people i couldnt kill on the boat/harbour section were the 3 by camp fire(just by wagon escape) and the 2 on opposite side of them .think the alarm goes off because the 5 who come out to be targets see you . i did manage shooting the drug dealer before i had to save the ass being sniped

before cut scene you have 6 second window before rodrigez gets blasted
the ones on the step below light house .wait for one to go down the steps blast him then shoot the 2 on the top steps

this is the building behind dealer and high rank courtyard part
i even tried shoot the entire bird population
on the run away section if you go back to village and computer they all respawn again also ther,ll be an invincible one walking round doing nothing beside looking bozzeyed think they all have eye problems
and some of the rag dolls are piss funny
check the demo folder/movies and watch the credits reel it shows all the cut scenes and because it use,s ingame graphics u can get the jist of what goes on next

Re: Sniper: Ghost Warrior
Posted: Tue Jun 22, 2010 11:06 am
by IceT-Bag
how did you manage to kill the 3 by the Humvee down by the pier without tripping the alarm?
Re: Sniper: Ghost Warrior
Posted: Tue Jun 22, 2010 11:27 am
by Welsh
IceT-Bag wrote:how did you manage to kill the 3 by the Humvee down by the pier without tripping the alarm?
He tipped dolphin beer...i mean whale blubber on his keyboard and they got bored and ran away

Re: Sniper: Ghost Warrior
Posted: Tue Jun 22, 2010 6:47 pm
by umbongo(uk)
Uploaded with
ImageShack.us
thats how //planning
Re: Sniper: Ghost Warrior
Posted: Tue Jun 22, 2010 11:10 pm
by LuMbErJaCk
Re: Sniper: Ghost Warrior
Posted: Wed Jun 23, 2010 4:19 pm
by umbongo(uk)
that my friend is my stance mode/detection bar you can just see part of it on me wrist.at the moment after shooting everyone it says im standing up taking a picture

ready to move on and stab a parrot to death

Re: Sniper: Ghost Warrior
Posted: Sat Jul 10, 2010 6:04 pm
by IceT-Bag
....available now from
Play.com for £17.99.
Re: Sniper: Ghost Warrior
Posted: Sat Jul 10, 2010 7:28 pm
by Bowz
the last few things ive bought of play have taken weeks... if not months to arrive... i dont really know why but it just has... gays
Re: Sniper: Ghost Warrior
Posted: Sat Jul 17, 2010 7:25 am
by umbongo(uk)
ok the bongo review of the game
its not as good as sniper elite whereby u can shoot vehicle,s n blow tanks up via the petrol cap lol
very humdrum and dosent know whether it wants to be a sniper game or some cod imagining//you play as anothe bloke doing cod type things with an m16 but it fails misrably on these sections
very dubious ai as in there aint none or they suffer from xray vision to being stoned
graphics are nice but invis boundry walls abound, no climbing
if playing ,play as though alll the npc have an idea theres somthing going on
also the npc spawn at certain points so no massive snipe distance shooting . but they dont keep respawning onlly at certain stages this happens and its in keeping with that scenario the problem like i said about this is that you cant pre-plan a killing routine to reach objectives
also the distance counter that sniper elite had ie it told u how far the bullit traveled to kill target isnt in this one so u cant try to better a long range take down and beat your last shoot
wait untill its a tenner then buy .a it is fairly fun but limited apeal also takes around 20 ish hours to complete
you get nades ,claymores n satchel charges but nothing is destructable so their wasted , its like all the idea,s are there but they rushed it out (this is their first console title to boot)
patch didnt seem to solve the ai problem
havent played mp side of it but thats a snipe n evade type game which looked alright but due to my dodgy copie i wont be playing ;)
bongo rateing on sp mode
4.5/10